Magic is a supernatural force that is the practice of harnessing various forms of mana energy to manipulate and create unscientific phenomenons which occurs regularly in the supernatural world, used as tools and bought and sold all over. It encompasses many different activities and includes the practices of many cultures and religions, and being a main form of art and combat utilized by various species.
History[]
The superpower Magic has been around for an unknown amount of time. Every type of Magic originated from a single source of energy, which gave birth to other supernatural powers, such as Almighty, Divine, Mythical, Philosophy, Psychic, Science, Reality, Demonic, Spiritual.
Sources[]
To utilize supernatural powers, like Magic, a supernatural has an adaptive container inside their body which determines the limits of their powers.
Ambient Energy[]
It is the energy which are harvested that is derived from external sources, such as solar power, thermal energy, wind energy, salinity gradients, and kinetic energy.
Aether Energy[]
A source of Magic that is the unique essence that flows through all of existence. Known as the Fifth Element or Quintessence, is the material that fills the region of the universe beyond the terrestrial sphere. Arcane Magic is deprive from this source, and thus, became extremely powerful and advantageous in an area full of Aether Energy.
Enigma Force[]
A rare magical source that the Power Container uses its power that seeks out and bonds with a user. which is composed of enigmatic force, the source of all cosmic-type Magics. Once the Power Container becomes empty, Enigma Force will come from beyond the atmosphere and enter the Magic-User's body and, after a while, their Magic Energy shall return to normal.
Mana[]
A main source of utilizing Magic, a Magic-User must use the Mana or Magic Power in their body, to control and manipulate Magic. It is the spiritual life force energy or healing power that permeates the universe. Anyone or anything can have mana. It is believed it to be a cultivation or possession of energy and power, rather than being a source of power, being an intentional force.
Mystical Physiological Aspect[]
Another common source of Magic is and was the unnatural magical physiological aspect, such as mystical-based blood, soul, and mutated body, which can be passed down from generations to generations.
Classifications[]
Abjuration[]
Abjuration is the magic spell which grants protection, healing, purifying, and support.
- Defense Magic: Abjuration allows defensive skills that are enhanced by magical powers, allowing the caster to block, dodge, and evade with the power of magic.
- Magical Force-Field: Abjuration can create a protective shield, wall, dome, and another kind of barrier or a field formed from magical energy to prevent being harm.
- Magical Regeneration: Abjuration able one to use magic to regenerate their bodies, with the amount of magic used defining the speed of healing.
- Support Magic: Abjuration's primary use is to temporarily enhance a variety of a target's performance such as speed, strength, durability, accuracy, powers, intelligence, and other statistics. This ability can also protect the target against any ailments that hinders them as well as accelerate their bodies healing process to gain a regenerative healing factor.
Conjuration[]
Conjuration refers to a magical act of bringing forth any form of creatures, spirits, demons and deities through either summoning, creating, or manifesting them using incantations or charms to cast magical spells in any particular way to do the bidding of the conjurer. It is primary use for a Magic-User to bring their items, equipment, and elements inside of their own magic storage.
- Summoning: Conjuration primarily transport a person, creature, or object of choice by using Magic, possibly resulting from a previous summoning contract, which creates a connection between the summon and summoner. Users of High-level may not be bound by restrictions such as a contract and can summon anything they want, including powerful beings or familiar spirits and often require strong mystic connections to where these entities reside. However, the summoning can backfire, leading to any number of misfortunes, such as the summoned person, creature, or item causing harm to the summoner.
- Evocation: Conjurer can call upon a spirit or entity for a specific task, information, or some practical application aimed at manifestation in the physical world. The practitioner dismisses or banishes the spirit to leave the room or space of evocation and complete the task after the operation. The operant is not offering supplication or service to the entity, and the goal is for the entity to grant the request of the operant. After a successful operation, the conjurer may choose to supply an offering to the spirit, as this is always good courtesy. The operant must be very clear and firm when stating their requests.
- Magical Teleportation: The user of Conjuration can teleport through using magic and magical energy, either utilizing transportation spells or transforming into magical energy and appearing in a specific desired new location.
Divination[]
Divination is the magic method to gain insight into a question or situation by way of an occultic, standardized process or ritual, which allows one to communicate with supernatural and gain information. Diviners ascertain their interpretations of how a querent should proceed by reading signs, events, or omens, or through alleged contact with a supernatural agency. Divination can be seen as a systematic method with which to organize what appear to be disjointed, random facets of existence such that they provide insight into a problem at hand. If a distinction is to be made between divination and fortune-telling, divination has a more formal or ritualistic element and often contains a more social character, usually in a religious context. Fortune-telling, on the other hand, is a more everyday practice for personal purposes. Particular divination methods vary by culture and religion.
- Clairvoyance: Diviners can acquire information using sight outside the normal range of detection about an object, person, location, or physical event. Usually, they can also do so without the aid of their vision, allowing them to act when they are unable to use their eyes. They would be able to detect beings normally completely undetectable, such as spiritual and psychic beings. Additionally, they can perceive sights and visual sensations from other dimensions and from past events, future events, or locations that are currently outside the range of normal human senses or vision.
- Extrasensory Perception: Diviners possess extrasensory perception, called as ESP or Sixth Sense: essentially another sense that allows them to acquire information by means independent of any of their known senses or previous experience. This applies to any and all kinds of information, knowledge, wisdom, experience, etc. Information can be either personal or impersonal. The most common applications of extrasensory perception include perceiving and detecting the presence of ghosts, spirits and other otherworldly beings, reading the memories or thoughts of people and objects, seeing into the future, or any other forms of gathering elusive information about the surroundings through unnatural means.
- Magic Detection: Magic-Users can sense the presence of magic or magical energies and maybe gain detailed understanding about the magic energies they are sensing, including the amount and size of magic energies they are sensing and whether they are hidden.
Enchantment[]
Enchantment is the usage to to alter or enhance the properties of factors the usage of magic from human beings, objects, or even spells through manipulating certain method of magic to permanently or temporary endow any form of quality, ability, asset, etc, to others or themselves accomplish their dreams that could come in a number of spells from illusions, shapeshifting, bestowing and so on. Enchantments may be used for transformative traits that Enchanters can use to shapeshift themselves or others into nearly anything they choice without or with particular details, bestowing great splendor or ugliness through the achievement in casting effective spells or curses. Others can use enchantments to solid glamour to cover their proper forms. Furthermore, enchantments may be used to bestow magical abilities into others be they human beings or on objects, charmed gadgets like setting an incantation on a reflect to examine others from a distant distance all through using spoken words, whilst with human beings may be endowed with a positive magical boon that may furnish them effective abilities both as a blessing or a curse relying at the magic in the back of the attraction that turned into used. Enchanters also can use enchantments to beautify their personal magic to amplify their spells.
- Illusion Magic:
- Magical Telepathy:
- Supernatural Property Manipulation:
Transmutation[]
Types of Magic[]
Alchemy[]
Apocalyptic Magic[]
Arcane Magic[]
Astral Magic[]
- Astral Imprisonment:
- Astral Projection:
Celestial Magic[]
- Astrology:
Elemental Magic[]
- Air Magic:
- Earth Magic:
- Electric Magic:
- Fire Magic:
- Ice Magic:
- Light Magic:
- Shadow Magic:
- Snow Magic:
- Sound Magic:
- Water Magic:
Emotion Magic[]
Dark Magic[]
- Blood Magic:
- Dark Alchemy:
Demon Magic[]
Dimensional Magic[]
- Extra-Dimensional Magic:
Disaster Magic[]
Divine Magic[]
Fairy Magic[]
Hypnotic Magic[]
Illusion Magic[]
Medical Magic[]
Necromancy[]
Nether Dimension Magic[]
Occultism[]
Onmyōdō[]
Religion Magic[]
- Buddhist Magic:
- Celtic Magic:
- Cthulhu Magic:
- Egyptian Magic:
- Greco-Roman Magic:
- Hindu Magic:
- Norse Magic:
- Shinto Magic:
- Taoist Magic:
Rune Magic[]
Season Magic[]
- Autumn Magic:
- Spring Magic:
- Summer Magic:
- Winter Magic:
Shamanism[]
Space-Time Magic[]
Telekinesis[]
Vampire Magic[]
White Magic[]
- Purification Magic:
Levels[]
The levels of Magic used by Magic-Users in one's abilities; beginning from the weakest to the strongest at the bottom.
- Magic Novitiate:
- Magic Intermediary:
- Magic Proficiency:
- Magic Expertise:
- Magic Mastery:
Another set of levels of Magic used by Magic-Users subsidiary which can be allowed in one's powers.
- Arcanescience:
- Meta Magic:
- Omni-Magic:
- Supreme Magic:
Magic Items[]
As Magic is stored within these items, they can be used by anyone who either to take up some of the strain when Magic-Users are unable to, due to some magic being too powerful to sustain, or help those who have no Magic.
Arabian Mythology[]
- Magic Carpet
Arabic Mythology[]
- Aladdin's Ring
- Magic Lamp
Arthurian Mythology[]
- Bleeding Lance
- Caliburn
- Excalibur
British Fairy Tale[]
- Magic Beans
Chinese Mythology[]
- Bajiaoshan
- Nezha's Wind and Fire Wheels
- Purple Gold Red Gourd
- Sun Wukong's Magical Headband
- Xirang
Continental Germanic Mythology[]
- Hrunting
- Magic Bullet
- Nægling
- Peter Stumpp's Magical Belt
- Tarnhelm
Egyptian Mythology[]
- Sistrum
Greek Mythology[]
- Aphrodite's Magic Girdle
- Golden Throne
- Moly
- Ring of Gyges
- Sword of Peleus
- Thread of Ariadne
France Legend[]
- Bradamante's Lance
- Joan of Arc's Sword
- Sauvagine
Hindu Mythology[]
- Indra's Net
- Kaundinya's Bow
- Sanjeevani
- Syamantaka
- Vasavi Shakti
Irish Mythology[]
- Lorg Mór
- Roth Rámach
- Silver Apple
- Silver Branch
- Wave Sweeper
Medieval Legend[]
- Magic Wand
Japanese Mythology[]
- Tide Jewels
- Uchide no Kozuchi
Norse Mythology[]
- Andvaranaut
- Angrvaðall
- Bragi's Harp
- Ellida
- Gríðarvöl
- Gungnir
- Gusisnautar
- Helm of Awe
- Megingjörð
- Mistilteinn
- Mjølnir
- Sword of Freyr
- Tarnkappe
Origin Implement[]
Russian Mythology[]
- Kladenets
Tabby's Star[]
- Excaliburnus
Welsh Mythology[]
- Adder Stone
- Horn of Brân Galed
- Pair Dadeni
Others[]
- Draconite
- Swan Cloak
Trivia[]